Hello, I'm
Vaibhav Rakholiya
I build Software That Ships
I don't ship prototypes. I ship what survives production — for 5+ years, across 50+ products, with a 100% job success score on Upwork.
Game engines, AR/VR, multiplayer backends, mobile apps — the platform changes. The job doesn't: find the hard problem, solve it, ship it.
The Engineer You Call When It Has To Work
I'm a software engineer who happens to have spent 5+ years in some of the hardest real-time environments there are — mobile, multiplayer, and AR/VR. Frame budgets, network latency, memory ceilings: the constraints that break most software are the ones I build inside of by default.
I work end-to-end — architecture, implementation, optimization, deployment, live support — because handing off a half-solved problem isn't solving it.
What I bring to your project
- Clean architecture that survives six months of feature creep.
- 60fps on hardware other studios write off.
- Multiplayer that keeps working when the network doesn't.
- XR builds that ship to Quest, ARCore, and ARKit without three separate codebases.
- Answers, not status updates.
Skills & Tools
Real-Time & Interactive Systems
Unity
C#
Game Design
Multiplayer
Mobile Games
3D Modeling
AR / VR Development
Virtual Reality
Augmented Reality
Meta Quest
ARKit / ARCore
Spatial Computing
XR Integration
Mobile Apps
Flutter
Android
Cross-Platform
Utility Apps
Productivity
Accessibility
Engineering & Tools
UI / UX Design
Git
Optimization
CI / CD
Photon / Mirror
Blockchain / NFT
Selected Work
Beat Smash — EDM Rush
Frame-perfect rhythm timing — hit detection locked to the beat across every device it ships on.
Fireworks Simulator & Prank
Real-time particle simulation tuned to hold 60fps on low-end Android hardware.
Makeup & Dress Up Games
A combinable asset system for hundreds of outfit layers — new content doesn't mean rebuilding the pipeline.
Shoot Down
Physics-driven trajectory and collision built to make touchscreen aiming feel precise.
Blower Fan
A background-audio utility engineered to run continuously without Android killing the process.
Crush Test
Branching quiz logic with instant results and zero backend.
Video Repair
On-device recovery of corrupted video containers — no server round-trip.
PregnaTest
Privacy-first health utility — every calculation runs on-device.
Big Font
System-wide text scaling that holds up across inconsistent Android OEM skins.
Text Note to PDF
Client-side PDF generation and formatting, no server dependency.
Experience
Architecting the systems behind Metaverse-scale 3D environments — the kind of interactive complexity most teams simplify away from.
Owned optimization end-to-end across shipped titles — the difference between "it runs" and "it runs on the phone the client actually has."
1000+ hours, 100% job success, zero excuses — across multiplayer, real-money gaming, and hyper-casual work for clients who don't get second chances.
Services
Custom Game Development
Not a template with your name on it — gameplay systems built for the audience and platform you actually have.
AR / VR Development
Quest, ARCore, ARKit — built to hold up outside a demo booth, on hardware your users actually own.
Multiplayer Games
Real-time systems on Photon and Mirror that stay in sync when the network doesn't cooperate.
Mobile Game Development
Store-ready on Android and iOS — the build that passes review the first time, not the third.
Bug Fixing & Optimization
The bug nobody else could reproduce, and the frame-time budget nobody else could hit.
Consulting & Support
Direct answers on architecture and scope — before they turn into a rebuild.
Client Testimonials
Tell Me What's Broken
Let's work together
If it's a hard problem, that's the point. Tell me what you're building and what's in the way.